The gendarme is doing all it can to dissuade us from visisting or staying anywhere near the estate, but the house has other, more sinister plans.  Strange, blue lights beckon us inward, where doors moved of their own accord and statues smashed mere inches from Julia’s head.

Is the enemy Collinwood, itself?  Has it become a massive wick for the evils within it?  If destroyed, how does it remain so poisonous?  And how do we cure it?  This is future.  Not the future.



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